![]() ![]() The first group contains many commonly used materials. It is for general usage in 3d applications only and not for scientific use. Please do not take this list to be a scientifically accurate list. You should be able to use these values in many different 3d applications - such as NewTek Lightwave 3d, Blender 3d, Autodesk 3DS Max, Autodesk Maya, Maxon Cinema 4D, Next Limit Maxwell, The Foundry Modo and Strata 3d. ![]() It obviously helps if you know what the correct IOR value is for the type of surface you are trying to re-create. Many 3d applications these days allow you to input actual IOR values in order to achieve a more accurate representation of surfaces during rendering of your 3d models. Over the years I have been collecting IOR (Index of Refraction) values I can find for use in 3d rendering applications. Index of Refraction values (IOR) - For use with 3d modeling / rendering and animation applications ![]()
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